Friday, 3 March 2017

Latest Developments

I've been working on a few projects lately, and as mentioned in my previous post I have been working on a piece with a friend involving a Salt & Pepper shaker. That project is almost completed and we will soon be moving onto dubbing it before releasing for the world to see.

As mentioned, I have had a number of different projects and recently picked up some extra freelance work from Sean at SPC Gaming who wanted a logo design completed which I have attached here now finished.

My next post on here will be the final output of the salt and pepper project and afterwards I will consider what project is next.

Final Logo for SPC Gaming

Tuesday, 24 January 2017

Fun Project to come!

I recently got together with an animation friend and we decided we would meet up much more often to come up with idea for short animations and create them to keep the creative juices flowing. After our first session, we came up with an interesting little idea and set to work. We are now working on it during our spare time and will have it completed fairly soon.

The main characters from the story we are creating "Saul & Pepper"

Saturday, 14 January 2017

Updates!

So, as previously posted, I have some ideas for a new project that I have been developing recently and have been working on the main character. After much toil I have finally completed my first, albeit still rough, character sheet for the project. The character is still without a name at the moment but as I start to develop him further I will come up with a suitable name.

I will continue working on the sheets for the character until I am fully happy with them. After that I will progress into creating him digitally. I also plan to create an animation with a previous monkey character I designed named Rufus to get back into the swing of animating before continuing with this project.

Side, back, front and 3/4 view of the new character.

Tuesday, 10 January 2017

Wow! Has it really been almost 2 years?

The year has started like all other years before it, with a resolution. One of my many resolutions for 2017 has been to update the blog again and much more often. Seeing as the last post I made in 2015 was in relation to my pirate character designs, I have decided to kick start this years posts with an update on the pirates. I have designed another two characters for the crew since my last post and can now proudly share them below. I am currently developing a character for an animation which I hope to have completed over the next few months and I will post any updates here.






Thursday, 26 March 2015

New character design!!

 So I finally got around to creating another pirate character for my pirate crew, bringing the crew to a grand total of three pirates! Really gotta get my pencil working and create some more, I've got a few ideas in mind at the moment. I'm thinking that I will create either the navigator or the cook next.

Keeping it short and sweet for the time being as I've got a lot of things to get through tonight. I have uploaded my original pencil sketch as well as the digitized version, and an image with all three characters together. Adios!


Monday, 12 January 2015

Busy, busy, BUSY few months!!

Well, it truly has been a long time since I last updated the blog (May to be exact) and the reason is... I have just been so god d#@$ busy, which is most definitely a good thing, but I'm now starting to feel pretty burnt out and I am just looking forward to a well earned rest.

After the “Marty Goes to Hollywood” project that I worked on back in March/April (which, FYI, is still in post-production owing to some funding problems but is now scheduled to be released this year) I continued to look for work in the field of animation, but also to find work just simply to pay the bills. In June 2014, I was offered the position of 'Customer Service Advisor' at a call centre named Response in Glasgow, working primarily on their Student Loans campaign.

In addition to this, I also picked up some freelance work creating four separate adverts for a company named “Freetise.” I worked on these adverts in my spare time, whilst also working at full-time at Response which was, as you can imagine, very draining.


The Freetise website can be found here.

The first advert that I created was for the Business section of Freetise, and I worked on this from July to September. This advert took quite a lot of hard work to complete, mainly because I needed to come home after nine hours at work and continue working tirelessly on it. This process lasted for roughly 5 weeks until the animation was finally finished.

"Erik" the main character of the ad, perfectly conveys how I felt at the time.


As I prepared to start work on the Business ad, I was contacted by “Smudge Digital”, who I had collaborated with previously during the “Marty Goes to Hollywood” project. The women at Smudge wanted me to join with them, full-time, on a temporary basis to work on “Deep Roots - The Bloody Boyds” as part of “Homecoming Scotland 2014.” This would involve creating a nine minute animation about the Boyd family, in a team of three animators.

This opportunity left me with a very tough decision, as it would mean quitting my job at Response, which had taken me several months to find in the first place. I even considered at one point trying to continue working at Response, whilst working for Smudge and also trying to finish the Freetise work, which would have been absolute insanity. It was also in the back of my mind that I would need to return to the jobcentre after this temporary work was completed, an idea that I loathed.

Ultimately, I decided that it was in my best interest to leave Response in October, and to follow my heart. The majority of my group in work were eventually let go around a fortnight after I left, a few days before their probationary period ended. This leads me to believe that I probably would have been let go too. In retrospect, I made the absolute right choice, rather than now sitting full of horrible regret.

After working my weeks notice and leaving Response, I had a week or so before the Deep Roots project began. In this period of down time, I joined Smudge to take part in the 48 hour film project (http://www.48hourfilm.com/en/glasgow/) during which our team of seven animators, including myself, created a five minute movie, using Autodesk Maya. During this project we were given the required elements:

Character: Dusty Beaumont, Retired Entertainer
Prop: an empty jar
Line: “It's never done that before” or “it has never done that before”

We were then given the genre 'Film Noir' before setting to work on our project, wherin most of us stayed awake for around 40 hours. In the end, because of high rendering times, we didn't manage to make the final deadline for the project, but we were all insanely proud of the work we managed to produce, and hope to enter it in another contest in the near future.

So after having recovered from the exhausting 48 hour film, the Deep Roots project finally started a couple of days later. During this project, I was in charge of animating the character William Boyd, along with several other minor characters such as the maid, executioner, numerous soldiers and guards. This animation was done completely in silhouette, which I found very interesting as it was something that I had never done before. The backgrounds, on the other hand, were created by others at Smudge, which really freed me up to focus purely on the character animation itself.

During the time I was working on the Deep Roots project, I also managed to complete the Property animation for Freetise.

With the Deep Roots project completed by early November, I was once again free to work on the remaining two adverts for Freetise. I commenced work on the General ad in early November and completed it by around the end of the month.

The Deep Roots project was finally shown to the public, projected onto the walls of Dean Castle in Kilmarnock as the sun set. It was a truly beautiful, and also immensely proud moment for me, seeing my name projected in six foot lettering was fantastic!

The Deep Roots Project, projected onto Dean Castle. Epic moment!


 I began work on the Auto ad straight away, without even a break in-between which I would usually allow myself. I managed to get the Auto ad completed and sent to Freetise a few days before Christmas, giving me some much needed rest.

A still from the General ad.


In addition to the Freetise work that I completed in December, I also created a test animation for a company called “Catchup News Ltd” who contacted me to say that they might have work to offer me further down the line. Freetise also gave me hope of future work, that they will require “early in 2015.”

For now, I have snared yet another call centre job at Webhelp UK in Glasgow, working on their Sky campaign, which started on 5th Jan 2015. For now, I will be taking a bit of a break from animation whilst I recharge my batteries. I will be using this time to update my website with more recent work, and maybe work on a personal project, perhaps even create a new, updated showreel too.

Sunday, 25 May 2014

Lots of exciting developments!

It has been a little while now since I have updated the blog, but I haven't been a total couch potato for the past two months, I have had some very exciting new opportunities recently.

First of all, I completed the work I was doing on a health and safety video for Touzie Tyke in Glasgow. This project involved animating two simple bird characters in a kitchen scene, which had been created in Adobe Illustrator. I worked exclusively on the animation in the scene, primarily using Adobe After Effects.

I also gained some invaluable experience collaborating with Glasgow company Smudge Digital, animating the main character in a low-budget Scottish documentary. The documentary itself was filmed in live-action, and a group of animators and I were contracted to create 30-40 second animated insets which broke the film up, giving extra appeal to the audience.

Now that the aforementioned project is in post-production, I have started to relax again and will be pursuing personal projects for a little while. I hope to have designed and digitised another pirate-style character to fit in with the others that I have designed in my last few posts.

Additionally, I may have some extra work coming my way from Smudge Digital. This time the work would guarantee pay, which is always a bonus. The upcoming project is, as far as I know, for an animation which will last around 10 seconds.

I will also, hopefully, be returning to Touzie Tyke to complete more work on additional health and safety bird videos in the near future.